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Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:25s
Flash blinded on a map (opp)
5528
M4A1 kills on a map
94.4189
M4A1 damage (avg/round)
44.316.3
Galil kills on a map
41.8164
Galil damage (avg/round)
17.85.9
Galil kills on a map
41.8164
Galil damage (avg/round)
19.65.9
GLOCK damage (avg/round)
11.54.1
GLOCK kills on a map
41.4482
Historical Maps winrate Last 6 months
Nuke
52%
Anubis
49%
Dust II
23%
Mirage
12%
Ancient
12%
Inferno
8%
Vertigo
2%
Last 5 maps
Nuke
0%
0
57
Anubis
49%
37
10
Dust II
38%
16
16
Mirage
55%
22
15
Ancient
49%
43
9
Inferno
60%
35
10
Vertigo
52%
21
8
Last 5 maps
Nuke
52%
50
20
Anubis
0%
0
88
Dust II
61%
23
21
Mirage
43%
42
17
Ancient
37%
43
26
Inferno
52%
60
11
Vertigo
54%
28
22
Last results
Head to head
Info
Map Analysis of Solid vs Case by the Bo3.gg Team
Case on Dust II Analysis
Case demonstrated their prowers on Dust II, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Case on Dust II were bsd, who contributed 17 kills, and urban0, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7645 overall damage.
On the defensive side of Dust II, Case held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Solid on Dust II Analysis
Dust II proved to be a challenging battleground for Solid, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Solid on Dust II included Lcm, who contributed 12 kills, and gbb, who added 14 kills. Despite their individual efforts, inflicting 5772 total damage, Solid couldn't prevent Case from securing victory on Dust II
On the defensive side of Dust II, Solid struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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