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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:25s
M4A1 kills on a map
124.4189
M4A1 damage (avg/round)
70.216.3
Shots (total/round)
9016
Multikill x-
4
HE damage (total/round)
14526.2
Flash duration on a round (sec)
00:21s00:05s
Flash duration on a round (sec)
00:21s00:05s
Historical Maps winrate Last 6 months
Nuke
59%
Anubis
44%
Dust II
30%
Vertigo
15%
Ancient
15%
Mirage
4%
Inferno
0%
Last 5 maps
Nuke
0%
0
55
Anubis
44%
32
12
Dust II
33%
12
6
Vertigo
43%
23
8
Ancient
48%
44
9
Mirage
55%
22
9
Inferno
50%
30
11
Last 5 maps
Nuke
59%
46
16
Anubis
0%
0
81
Dust II
63%
8
13
Vertigo
58%
26
27
Ancient
33%
39
24
Mirage
59%
41
11
Inferno
50%
44
12
Last results
Head to head
Info
Map Analysis of Solid vs Case by the Bo3.gg Team
Solid on Vertigo Analysis
Solid demonstrated their prowers on Vertigo, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Solid on Vertigo were Lcm, who contributed 17 kills, and gbb, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8359 overall damage.
On the defensive side of Vertigo, Solid held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Case on Vertigo Analysis
Vertigo proved to be a challenging battleground for Case, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Case on Vertigo included nyezin, who contributed 15 kills, and RICIOLI, who added 12 kills. Despite their individual efforts, inflicting 6051 total damage, Case couldn't prevent Solid from securing victory on Vertigo
On the defensive side of Vertigo, Case struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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