Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:27s
Fast bomb plant (sec)
00:33s01:27s
Fast bomb plant (sec)
00:31s01:27s
Flash duration on a map (sec)
00:54s00:38s
Flash blinded on a map (opp)
3829
Smoke thrown on a map
1614.8354
Galil kills on a map
31.8161
Flash duration on a map (sec)
00:57s00:38s
GLOCK kills on a map
21.4429
GLOCK damage (avg/round)
12.13.9
Historical Maps winrate Last 6 months
Overpass
58%
Inferno
50%
Nuke
50%
Anubis
35%
Vertigo
33%
Mirage
27%
Ancient
12%
Last 5 maps
Overpass
17%
6
10
Inferno
50%
2
31
Nuke
0%
2
26
Anubis
21%
14
3
Vertigo
33%
6
7
Mirage
77%
13
1
Ancient
52%
21
2
Last 5 maps
Overpass
75%
4
1
Inferno
0%
2
7
Nuke
50%
2
5
Anubis
56%
9
1
Vertigo
0%
0
10
Mirage
50%
6
2
Ancient
40%
5
6
Last results
Head to head
Info
Match analysis of Rocket vs MIGHT by the Bo3.gg Team
In the CS2 match between Rocket and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by Rocket. The MVP of this match was nero.
Rocket analytics
The team Rocket secured 13 out of 15 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for Rocket were nero contributed 17 kills and droid contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7096 overall damage.
On the defensive side, Rocket held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 2 out of 15 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were Snakes contributed 9 kills and djay contributed 5 kills. 4407 of total damage by MIGHT could not prevent Rocket from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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