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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:28s01:27s
Schnelle Bombenanlage (sec)
00:33s01:27s
Schnelle Bombenanlage (sec)
00:31s01:27s
Flash Dauer auf der Karte (sec)
00:54s00:38s
Flash geblendet auf der Karte (opp)
3829
Rauch auf eine Karte geworfen
1614.8354
Galil Kills auf der Karte
31.8161
Flash Dauer auf der Karte (sec)
00:57s00:38s
GLOCK Kills auf der Karte
21.4429
GLOCK Schaden (avg/round)
12.13.9
Historisch Karten Gewinnrate Letzte 6 Monate
Overpass
58%
Inferno
50%
Nuke
50%
Anubis
35%
Vertigo
33%
Mirage
27%
Ancient
12%
Letzte 5 Karten
Overpass
17%
6
10
Inferno
50%
2
31
Nuke
0%
2
26
Anubis
21%
14
3
Vertigo
33%
6
7
Mirage
77%
13
1
Ancient
52%
21
2
Letzte 5 Karten
Overpass
75%
4
1
Inferno
0%
2
7
Nuke
50%
2
5
Anubis
56%
9
1
Vertigo
0%
0
10
Mirage
50%
6
2
Ancient
40%
5
6
Letzte Ergebnisse
Kopf an Kopf
Info
Match analysis of Rocket vs MIGHT by the Bo3.gg Team
In the CS2 match between Rocket and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by Rocket. The MVP of this match was nero.
Rocket analytics
The team Rocket secured 13 out of 15 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for Rocket were nero contributed 17 kills and droid contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7096 overall damage.
On the defensive side, Rocket held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 2 out of 15 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were Snakes contributed 9 kills and djay contributed 5 kills. 4407 of total damage by MIGHT could not prevent Rocket from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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