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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:28s01:27s
Schnelle Bombenanlage (sec)
00:33s01:27s
Schnelle Bombenanlage (sec)
00:31s01:27s
Flash Dauer auf der Karte (sec)
00:54s00:38s
Flash geblendet auf der Karte (opp)
3829
Rauch auf eine Karte geworfen
1614.8354
Galil Kills auf der Karte
31.8161
Flash Dauer auf der Karte (sec)
00:57s00:38s
GLOCK Kills auf der Karte
21.4429
GLOCK Schaden (avg/round)
12.13.9
Historisch Karten Gewinnrate Letzte 6 Monate
Overpass
58%
Inferno
50%
Nuke
50%
Anubis
35%
Vertigo
33%
Mirage
27%
Ancient
12%
Letzte 5 Karten
Overpass
17%
6
10
Inferno
50%
2
31
Nuke
0%
2
26
Anubis
21%
14
3
Vertigo
33%
6
7
Mirage
77%
13
1
Ancient
52%
21
2
Letzte 5 Karten
Overpass
75%
4
1
Inferno
0%
2
7
Nuke
50%
2
5
Anubis
56%
9
1
Vertigo
0%
0
10
Mirage
50%
6
2
Ancient
40%
5
6
Letzte Ergebnisse
Kopf an Kopf
Info
Match analysis of Rocket vs MIGHT by the Bo3.gg Team
In the CS2 match between Rocket and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by Rocket. The MVP of this match was nero.
Rocket analytics
The team Rocket secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for Rocket were nero contributed 17 kills and droid contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7096 overall damage.
On the defensive side, Rocket held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were Snakes contributed 9 kills and djay contributed 5 kills. 4407 of total damage by MIGHT could not prevent Rocket from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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