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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Smoke thrown on a map
2215.0371
HE damage (avg/round)
123.4
Molotov damage (avg/round)
7.82
Molotov damage (total/round)
13423.8
Flash duration on a round (sec)
00:16s00:05s
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:20s00:05s
Flash duration on a round (sec)
00:16s00:05s
Defuse at the last second
02:10s
Historical Maps winrate Last 6 months
Vertigo
55%
Mirage
33%
Dust II
30%
Overpass
24%
Ancient
23%
Inferno
5%
Nuke
4%
Last 5 maps
Vertigo
55%
22
1
Mirage
0%
2
30
Dust II
33%
15
16
Overpass
74%
31
0
Ancient
63%
27
9
Inferno
40%
25
9
Nuke
50%
20
6
Last 5 maps
Vertigo
0%
3
25
Mirage
33%
18
0
Dust II
63%
8
6
Overpass
50%
12
9
Ancient
40%
5
17
Inferno
45%
11
12
Nuke
46%
13
8
Info
Match analysis of MASONIC vs 00NATION by the Bo3.gg Team
In the CS2 match between MASONIC and 00NATION, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by MASONIC. The MVP of this match was Queenix.
MASONIC analytics
The team MASONIC secured 16 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 2 bombs during the match.
The standout players for MASONIC were Queenix contributed 21 kills and notaN contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9232 overall damage.
On the defensive side, MASONIC held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 8 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were malbsMd contributed 16 kills and vsm contributed 13 kills. 7567 of total damage by 00NATION could not prevent MASONIC from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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