Gaimin Gladiators Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

23

12

8

+11

120

5:1

7

0

8.6

+45%

22

8

6

+14

116

3:1

6

1

8.0

+42%

23

9

2

+14

93

4:1

4

0

7.7

+36%

26

9

3

+17

102

2:2

7

0

7.7

+42%

13

10

4

+3

68

1:1

3

0

5.9

+1%

Total

107

48

23

+59

499

15:6

27

1

7.6

+33%

Mad Kings Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

15

21

3

-6

82

2:2

4

0

5.8

-5%

13

22

0

-9

61

1:1

5

0

5.0

-25%

5

21

0

-16

38

2:3

0

1

3.8

-39%

6

23

2

-17

44

1:5

1

0

3.4

-26%

6

22

2

-16

40

1:5

1

0

3.4

-35%

Total

45

109

7

-64

264

7:16

11

1

4.3

-26%

Teams advantage Ancient (M1)
Info
Map Analysis of Gaimin Gladiators vs Mad Kings by the Bo3.gg Team

Gaimin Gladiators on Ancient Analysis

Gaimin Gladiators demonstrated their prowers on Ancient, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Gaimin Gladiators on Ancient were Jazzpimp, who contributed 23 kills, and Jeorge, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 10988 overall damage.


On the defensive side of Ancient, Gaimin Gladiators held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Mad Kings on Ancient Analysis

Ancient proved to be a challenging battleground for Mad Kings, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Mad Kings on Ancient included Kote, who contributed 15 kills, and Slayerhz, who added 13 kills. Despite their individual efforts, inflicting 5814 total damage, Mad Kings couldn't prevent Gaimin Gladiators from securing victory on Ancient


On the defensive side of Ancient, Mad Kings struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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