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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:27s00:39s
Flash blinded on a map (opp)
6430
Flash blinded on a map (opp)
6930
M4A4 kills on a map
93.6448
Deagle kills on a map
51.6964
AK47 damage (avg/round)
6225.3
Flash blinded on a map (opp)
7630
M4A4 kills on a map
103.6448
Assists on a map
12.964.3517
Shots (total/round)
8316
Historical Maps winrate Last 6 months
Train
80%
Overpass
44%
Mirage
18%
Inferno
12%
Dust II
7%
Vertigo
4%
Nuke
0%
Last 5 maps
Train
0%
0
39
Overpass
73%
11
4
Mirage
57%
14
8
Inferno
58%
26
2
Dust II
67%
12
10
Vertigo
54%
13
7
Nuke
60%
20
8
Last 5 maps
Train
80%
5
6
Overpass
29%
7
12
Mirage
75%
8
16
Inferno
70%
20
0
Dust II
60%
5
5
Vertigo
50%
4
14
Nuke
60%
15
2
Last results
Past matches
- wwlwl
- wwllw
Info
Match analysis of Liquid vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between Liquid and Evil Geniuses, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Dust II, and victory was secured by Liquid. The MVP of this match was NAF.
Liquid analytics
The team Liquid secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 0 bombs during the match.
The standout players for Liquid were NAF contributed 51 kills and FalleN contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19876 overall damage.
On the defensive side, Liquid held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were tarik contributed 34 kills and Brehze contributed 31 kills. 16722 of total damage by Evil Geniuses could not prevent Liquid from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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