Johnny Speeds Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

MVP

20

9

5

+11

89

3:1

5

0

7.7

+37%

17

11

5

+6

90

4:1

4

0

7.4

+9%

14

16

3

-2

86

2:2

2

0

6.0

+2%

13

14

6

-1

65

3:2

2

0

5.9

-9%

12

11

2

+1

63

2:1

3

0

5.7

-9%

Total

76

61

21

+15

393

14:7

16

0

6.5

+6%

3DMAX Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

16

10

4

+6

72

2:1

4

2

6.9

+6%

13

17

5

-4

75

1:3

4

0

5.3

-9%

12

17

7

-5

65

2:3

3

0

5.3

-18%

9

14

4

-5

58

0:0

1

0

4.9

-18%

8

18

3

-10

53

2:7

0

0

4.2

-29%

Total

58

76

23

-18

322

7:14

12

2

5.3

-14%

Teams advantage Ancient (M0)
Info
Map Analysis of Johnny Speeds vs 3DMAX by the Bo3.gg Team

Johnny Speeds on Ancient Analysis

Johnny Speeds demonstrated their prowers on Ancient, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Johnny Speeds on Ancient were Ro1f, who contributed 20 kills, and spooke, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8258 overall damage.


On the defensive side of Ancient, Johnny Speeds held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Ancient Analysis

Ancient proved to be a challenging battleground for 3DMAX, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Ancient included Maka, who contributed 16 kills, and Djoko, who added 13 kills. Despite their individual efforts, inflicting 6763 total damage, 3DMAX couldn't prevent Johnny Speeds from securing victory on Ancient


On the defensive side of Ancient, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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