Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
M4A1 kills on a map
174.6963
M4A1 damage (avg/round)
74.716.7
USP kills on a map
31.616
USP damage (avg/round)
13.94.6
HE damage (avg/round)
11.83.4
Flash duration on a map (sec)
01:22s00:39s
Flash blinded on a map (opp)
5730
GLOCK damage (avg/round)
11.13.8
AK47 damage (avg/round)
60.825.3
Assists on a map
11.024.3517
Historical Maps winrate Last 6 months
Dust II
67%
Ancient
67%
Overpass
60%
Nuke
55%
Inferno
23%
Mirage
12%
Vertigo
0%
Last 5 maps
Dust II
67%
18
4
Ancient
67%
6
21
Overpass
60%
10
5
Nuke
55%
20
8
Inferno
56%
16
4
Mirage
38%
13
16
Vertigo
0%
0
42
Last 5 maps
Dust II
0%
1
8
Ancient
0%
4
2
Overpass
0%
0
5
Nuke
0%
0
8
Inferno
33%
3
0
Mirage
50%
2
2
Vertigo
0%
1
0
Info
Match analysis of Isurus vs Mad Kings by the Bo3.gg Team
In the CS2 match between Isurus and Mad Kings, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by Isurus. The MVP of this match was meyern.
Isurus analytics
The team Isurus secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Isurus were meyern contributed 25 kills and Noktse contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8907 overall damage.
On the defensive side, Isurus held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Mad Kings analytics
The team Mad Kings managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Mad Kings were Knight contributed 14 kills and Slayerhz contributed 8 kills. 5039 of total damage by Mad Kings could not prevent Isurus from securing the victory
On the defensive side, Mad Kings struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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