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Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
11.83.4
Smoke thrown on a map
2615.0371
Galil kills on a map
71.8064
Galil damage (avg/round)
27.75.6
Multikill x-
4
HE damage (total/round)
10026.8
Flash duration on a round (sec)
00:18s00:05s
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:19s00:05s
Info
Map Analysis of iNation vs empire goblins by the Bo3.gg Team
iNation on Inferno Analysis
iNation demonstrated their prowers on Inferno, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for iNation on Inferno were Kind0, who contributed 22 kills, and DEPRESHN, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8925 overall damage.
On the defensive side of Inferno, iNation held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
empire goblins on Inferno Analysis
Inferno proved to be a challenging battleground for empire goblins, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for empire goblins on Inferno included thomassen, who contributed 18 kills, and zame, who added 18 kills. Despite their individual efforts, inflicting 7716 total damage, empire goblins couldn't prevent iNation from securing victory on Inferno
On the defensive side of Inferno, empire goblins struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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