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iNation Tableau des résultats Inferno (M0)

+/-

SCORES DES RONDS

22

15

6

+7

86

5:3

6

0

7.1

+18%

17

12

2

+5

64

3:1

3

0

6.3

+7%

16

15

7

+1

74

3:0

2

0

6.3

+9%

16

15

6

+1

71

1:4

4

0

5.9

-7%

11

12

4

-1

62

2:3

2

0

5.3

-9%

Total

82

69

25

+13

357

14:11

17

0

6.2

+3%

empire goblins Tableau des résultats Inferno (M0)

+/-

SCORES DES RONDS

18

15

3

+3

76

1:0

5

0

6.4

+8%

18

15

1

+3

72

5:2

2

0

6.4

+17%

14

19

1

-5

64

4:4

3

0

5.4

-10%

8

14

4

-6

46

0:2

0

0

4.4

-8%

11

19

1

-8

51

1:6

2

0

4.2

-6%

Total

69

82

10

-13

309

11:14

12

0

5.4

0%

avantage aux équipes Inferno (M0)
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Map Analysis of iNation vs empire goblins by the Bo3.gg Team

iNation on Inferno Analysis

iNation demonstrated their prowers on Inferno, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for iNation on Inferno were Kind0, who contributed 22 kills, and DEPRESHN, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8925 overall damage.


On the defensive side of Inferno, iNation held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


empire goblins on Inferno Analysis

Inferno proved to be a challenging battleground for empire goblins, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for empire goblins on Inferno included thomassen, who contributed 18 kills, and zame, who added 18 kills. Despite their individual efforts, inflicting 7716 total damage, empire goblins couldn't prevent iNation from securing victory on Inferno


On the defensive side of Inferno, empire goblins struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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