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Teams advantage
Score
6.2
5.6
Overpass0.4
Win Rounds
32
22
Overpass3
Kills
185
162
Overpass10
Damage
20.12K
17.87K
Overpass1048
Economy
1.2M
1.08M
Overpass71300
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
11.83.4
Smoke thrown on a map
2615.0371
Galil kills on a map
71.8064
Galil damage (avg/round)
27.75.6
Multikill x-
4
HE damage (total/round)
10026.8
Flash duration on a round (sec)
00:18s00:05s
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:19s00:05s
Molotov damage (avg/round)
6.12
Historical Maps winrate Last 6 months
Inferno
76%
Dust II
67%
Nuke
65%
Anubis
64%
Ancient
61%
Vertigo
45%
Overpass
44%
Mirage
33%
Last 5 maps
Inferno
76%
38
1
Dust II
67%
9
0
Nuke
65%
23
9
Anubis
64%
14
6
Ancient
61%
18
12
Vertigo
45%
11
21
Overpass
44%
25
8
Mirage
33%
3
43
Last 5 maps
Inferno
0%
1
0
Dust II
0%
0
0
Nuke
0%
0
1
Anubis
0%
0
1
Ancient
0%
0
0
Vertigo
0%
0
0
Overpass
0%
1
0
Mirage
0%
0
0
Last results
Head to head
Past matches
Info
Match analysis of iNation vs empire goblins by the Bo3.gg Team
In the CS2 match between iNation and empire goblins, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Overpass, and victory was secured by iNation. The MVP of this match was Kind0.
iNation analytics
The team iNation secured 32 out of 54 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Overpass. They also successfully set 9 bombs during the match.
The standout players for iNation were Kind0 contributed 42 kills and DEPRESHN contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20123 overall damage.
On the defensive side, iNation held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
empire goblins analytics
The team empire goblins managed to secure 22 out of 54 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 5 plants during the match did not lead the team to victory.
The standout players for empire goblins were thomassen contributed 42 kills and Markow contributed 34 kills. 17866 of total damage by empire goblins could not prevent iNation from securing the victory
On the defensive side, empire goblins struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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