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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
16.34.6
Molotov damage (avg/round)
82
Flash duration on a map (sec)
01:44s00:39s
Flash blinded on a map (opp)
7230
Eco wins full buy
1
Player score (round)
36511012
Player score (round)
36751012
Player score (round)
36941012
Player score (round)
37221012
Multikill x-
4
Lineups
Lineup
- Starter
- Starter
- Starter
- Starter
- Starter







Historical Maps winrate Last 6 months
Nuke
100%
Inferno
83%
Overpass
75%
Mirage
71%
Ancient
50%
Anubis
50%
Vertigo
0%
Last 5 maps
Nuke
0%
0
1
Inferno
0%
2
0
Overpass
0%
0
1
Mirage
0%
1
0
Ancient
0%
1
1
Anubis
0%
0
1
Vertigo
0%
0
0
Last 5 maps
Nuke
100%
1
4
Inferno
83%
6
5
Overpass
75%
4
1
Mirage
71%
7
1
Ancient
50%
6
0
Anubis
50%
2
2
Vertigo
0%
0
12
Last results
Head to head
Past matches
Info
Match analysis of Hyperion vs Supernova Comets by the Bo3.gg Team
In the CS2 match between Hyperion and Supernova Comets, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Inferno, Mirage, and victory was secured by Supernova Comets. The MVP of this match was empathy.
Supernova Comets analytics
The team Supernova Comets secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 0 bombs during the match.
The standout players for Supernova Comets were empathy contributed 63 kills and Bouchard contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21808 overall damage.
On the defensive side, Supernova Comets held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Hyperion analytics
The team Hyperion managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hyperion were Kionetta contributed 40 kills and artStar contributed 39 kills. 18806 of total damage by Hyperion could not prevent Supernova Comets from securing the victory
On the defensive side, Hyperion struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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