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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Obrażenia od USP (avg/round)
16.34.6
Obrażenia od koktajla Mołotowa (śr./runda)
82
Czas trwania oślepienia flashem na mapie (sec)
01:44s00:39s
Oślepienie flashem na mapie (opp)
7230
Eco wygrywa pełny zakup
1
Wynik gracza (runda)
36511012
Wynik gracza (runda)
36751012
Wynik gracza (runda)
36941012
Wynik gracza (runda)
37221012
Multikill x-
4
Składy
Skład
- Starter
- Starter
- Starter
- Starter
- Starter
- Starter







Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
100%
Inferno
83%
Overpass
75%
Mirage
71%
Ancient
50%
Anubis
50%
Vertigo
0%
Ostatnie 5 map
Nuke
0%
0
1
Inferno
0%
2
0
Overpass
0%
0
1
Mirage
0%
1
0
Ancient
0%
1
1
Anubis
0%
0
1
Vertigo
0%
0
0
Ostatnie 5 map
Nuke
100%
1
4
Inferno
83%
6
5
Overpass
75%
4
1
Mirage
71%
7
1
Ancient
50%
6
0
Anubis
50%
2
2
Vertigo
0%
0
12
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
Informacja
Match analysis of Hyperion vs Supernova Comets by the Bo3.gg Team
In the CS2 match between Hyperion and Supernova Comets, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Inferno, Mirage, and victory was secured by Supernova Comets. The MVP of this match was empathy.
Supernova Comets analytics
The team Supernova Comets secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 0 bombs during the match.
The standout players for Supernova Comets were empathy contributed 63 kills and Bouchard contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21808 overall damage.
On the defensive side, Supernova Comets held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Hyperion analytics
The team Hyperion managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hyperion were Kionetta contributed 40 kills and artStar contributed 39 kills. 18806 of total damage by Hyperion could not prevent Supernova Comets from securing the victory
On the defensive side, Hyperion struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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