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Teams advantage Vertigo (M0)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
15.24.6
Molotov damage (avg/round)
6.52
Flash blinded on a map (opp)
7730
AK47 kills on a map
176.7327
AK47 damage (avg/round)
57.225.3
Flash duration on a map (sec)
01:45s00:39s
Flash blinded on a map (opp)
7530
M4A1 kills on a map
154.6942
M4A1 damage (avg/round)
44.616.7
Shots (total/round)
8516
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Vertigo
67%
Inferno
60%
Nuke
57%
Ancient
50%
Overpass
27%
Mirage
17%
Anubis
17%
Last 5 maps
Vertigo
0%
1
1
Inferno
0%
1
3
Nuke
0%
0
1
Ancient
100%
1
0
Overpass
0%
0
5
Mirage
0%
0
4
Anubis
0%
0
1
Last 5 maps
Vertigo
67%
6
22
Inferno
60%
15
3
Nuke
57%
7
10
Ancient
50%
2
20
Overpass
27%
15
7
Mirage
17%
12
9
Anubis
17%
6
18
Last results
Head to head
Past matches
- ll
- lwwwl
Info
Map Analysis of Hound vs Evil Geniuses by the Bo3.gg Team
Evil Geniuses on Vertigo Analysis
Evil Geniuses demonstrated their prowers on Vertigo, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Evil Geniuses on Vertigo were HexT, who contributed 26 kills, and Jeorge, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11258 overall damage.
On the defensive side of Vertigo, Evil Geniuses held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Hound on Vertigo Analysis
Vertigo proved to be a challenging battleground for Hound, as they managed to secure 0 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Hound on Vertigo included , who contributed 0 kills, and , who added 0 kills. Despite their individual efforts, inflicting 0 total damage, Hound couldn't prevent Evil Geniuses from securing victory on Vertigo
On the defensive side of Vertigo, Hound struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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