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Teamvorteil Vertigo (M1)
Datensätze Vertigo
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
USP Schaden (avg/round)
15.24.6
Molotov Schaden (avg/round)
6.52
Flash geblendet auf der Karte (opp)
7730
AK47 Kills auf der Karte
176.7327
AK47 Schaden (avg/round)
57.225.3
Flash Dauer auf der Karte (sec)
01:45s00:39s
Flash geblendet auf der Karte (opp)
7530
M4A1 Kills auf der Karte
154.6942
M4A1 Schaden (avg/round)
44.616.7
Schüsse (total/round)
8516
Aufstellungen
Aufstellung
Starter
Starter
Starter
Starter
Starter
Aufstellung
Starter
Starter
Starter
Starter
Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
67%
Inferno
60%
Nuke
57%
Ancient
50%
Overpass
27%
Mirage
17%
Anubis
17%
Letzte 5 Karten
Vertigo
0%
1
1
Inferno
0%
1
3
Nuke
0%
0
1
Ancient
100%
1
0
Overpass
0%
0
5
Mirage
0%
0
4
Anubis
0%
0
1
Letzte 5 Karten
Vertigo
67%
6
22
Inferno
60%
15
3
Nuke
57%
7
10
Ancient
50%
2
20
Overpass
27%
15
7
Mirage
17%
12
9
Anubis
17%
6
18
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- ll
- lwwwl
Info
Map Analysis of Hound vs Evil Geniuses by the Bo3.gg Team
Evil Geniuses on Vertigo Analysis
Evil Geniuses demonstrated their prowers on Vertigo, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Evil Geniuses on Vertigo were HexT, who contributed 26 kills, and Jeorge, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11258 overall damage.
On the defensive side of Vertigo, Evil Geniuses held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Hound on Vertigo Analysis
Vertigo proved to be a challenging battleground for Hound, as they managed to secure 0 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Hound on Vertigo included , who contributed 0 kills, and , who added 0 kills. Despite their individual efforts, inflicting 0 total damage, Hound couldn't prevent Evil Geniuses from securing victory on Vertigo
On the defensive side of Vertigo, Hound struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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