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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
15.24.6
Molotov damage (avg/round)
6.52
Flash blinded on a map (opp)
7730
AK47 kills on a map
176.7327
AK47 damage (avg/round)
57.225.3
Flash duration on a map (sec)
01:45s00:39s
Flash blinded on a map (opp)
7530
M4A1 kills on a map
154.6942
M4A1 damage (avg/round)
44.616.7
Shots (total/round)
8516
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Vertigo
67%
Inferno
60%
Nuke
57%
Ancient
50%
Overpass
27%
Mirage
17%
Anubis
17%
Last 5 maps
Vertigo
0%
1
1
Inferno
0%
1
3
Nuke
0%
0
1
Ancient
100%
1
0
Overpass
0%
0
5
Mirage
0%
0
4
Anubis
0%
0
1
Last 5 maps
Vertigo
67%
6
22
Inferno
60%
15
3
Nuke
57%
7
10
Ancient
50%
2
20
Overpass
27%
15
7
Mirage
17%
12
9
Anubis
17%
6
18
Last results
Head to head
Past matches
- ll
- lwwwl
Info
Match analysis of Hound vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between Hound and Evil Geniuses, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by Evil Geniuses. The MVP of this match was HexT.
Evil Geniuses analytics
The team Evil Geniuses secured 16 out of 28 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 1 bombs during the match.
The standout players for Evil Geniuses were HexT contributed 26 kills and Jeorge contributed 22 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 11258 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Hound analytics
The team Hound managed to secure 0 out of 28 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hound were contributed 0 kills and contributed 0 kills. 0 of total damage by Hound could not prevent Evil Geniuses from securing the victory
On the defensive side, Hound struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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