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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
15.24.6
Molotov damage (avg/round)
6.52
Flash blinded on a map (opp)
7730
AK47 kills on a map
176.7327
AK47 damage (avg/round)
57.225.3
Flash duration on a map (sec)
01:45s00:39s
Flash blinded on a map (opp)
7530
M4A1 kills on a map
154.6942
M4A1 damage (avg/round)
44.616.7
Shots (total/round)
8516
Historical Maps winrate Last 6 months
Vertigo
67%
Inferno
60%
Nuke
57%
Ancient
50%
Overpass
27%
Mirage
17%
Anubis
17%
Last 5 maps
Vertigo
0%
1
1
Inferno
0%
1
3
Nuke
0%
0
1
Ancient
100%
1
0
Overpass
0%
0
5
Mirage
0%
0
4
Anubis
0%
0
1
Last 5 maps
Vertigo
67%
6
22
Inferno
60%
15
3
Nuke
57%
7
10
Ancient
50%
2
20
Overpass
27%
15
7
Mirage
17%
12
9
Anubis
17%
6
18
Last results
Past matches
- l
- wlwwl
Info
Match analysis of Hound vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between Hound and Evil Geniuses, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by Evil Geniuses. The MVP of this match was HexT.
Evil Geniuses analytics
The team Evil Geniuses secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for Evil Geniuses were HexT contributed 26 kills and Jeorge contributed 22 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 11258 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Hound analytics
The team Hound managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hound were contributed 0 kills and contributed 0 kills. 0 of total damage by Hound could not prevent Evil Geniuses from securing the victory
On the defensive side, Hound struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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