Teams advantage Nuke (M1)
Historical Maps winrate Last 6 months
Inferno
100%
Ancient
67%
Anubis
33%
Vertigo
25%
Nuke
25%
Mirage
22%
Last 5 maps
Inferno
100%
1
0
Ancient
100%
2
0
Anubis
100%
1
0
Vertigo
0%
0
0
Nuke
0%
1
0
Mirage
0%
0
0
Last 5 maps
Inferno
0%
0
17
Ancient
33%
12
5
Anubis
67%
3
4
Vertigo
25%
4
19
Nuke
25%
4
14
Mirage
22%
9
5
Last results
Head to head
Past matches
- wwww
- lllww
Info
Map Analysis of HeadShotKings vs MIGHT by the Bo3.gg Team
MIGHT on Nuke Analysis
MIGHT demonstrated their prowers on Nuke, securing 13 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for MIGHT on Nuke were Snakes, who contributed 20 kills, and JAM, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 7682 overall damage.
On the defensive side of Nuke, MIGHT held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
HeadShotKings on Nuke Analysis
Nuke proved to be a challenging battleground for HeadShotKings, as they managed to secure 8 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for HeadShotKings on Nuke included mishani, who contributed 22 kills, and Liam, who added 14 kills. Despite their individual efforts, inflicting 7775 total damage, HeadShotKings couldn't prevent MIGHT from securing victory on Nuke
On the defensive side of Nuke, HeadShotKings struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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