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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
02:34s00:39s
Flash blinded on a map (opp)
10430
AWP kills on a map
196.5798
Flash blinded on a map (opp)
7530
AK47 damage (avg/round)
60.825.3
Flash duration on a map (sec)
01:40s00:39s
Flash blinded on a map (opp)
8130
Flash blinded on a map (opp)
8630
Shots (total/round)
9616
Shots (total/round)
8716
Historical Maps winrate Last 6 months
Dust II
80%
Vertigo
60%
Ancient
50%
Mirage
43%
Nuke
6%
Inferno
0%
Overpass
0%
Last 5 maps
Dust II
80%
5
1
Vertigo
60%
5
3
Ancient
0%
1
9
Mirage
57%
7
4
Nuke
44%
9
0
Inferno
33%
6
5
Overpass
0%
1
9
Last 5 maps
Dust II
0%
1
2
Vertigo
0%
0
5
Ancient
50%
2
0
Mirage
100%
2
1
Nuke
50%
2
0
Inferno
33%
3
0
Overpass
0%
3
2
Info
Match analysis of GGPR vs Eros by the Bo3.gg Team
In the CS2 match between GGPR and Eros, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Dust II, and victory was secured by GGPR. The MVP of this match was Inseaniac.
GGPR analytics
The team GGPR secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 0 bombs during the match.
The standout players for GGPR were Inseaniac contributed 56 kills and xCeeD contributed 51 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21328 overall damage.
On the defensive side, GGPR held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Eros analytics
The team Eros managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Eros were Umar contributed 40 kills and jason contributed 36 kills. 19744 of total damage by Eros could not prevent GGPR from securing the victory
On the defensive side, Eros struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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