0 Comments
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK damage (avg/round)
11.93.8
Flash duration on a map (sec)
01:36s00:39s
HE damage (avg/round)
14.13.4
Deagle kills on a map
51.6964
Deagle damage (avg/round)
17.95.4
Player score (round)
34691012
Damage (total/round)
40073
Player score (round)
38841012
Shots (total/round)
8716
Shots (total/round)
8916
Historical Maps winrate Last 6 months
Inferno
53%
Overpass
33%
Dust II
14%
Nuke
11%
Vertigo
10%
Mirage
0%
Ancient
0%
Last 5 maps
Inferno
20%
5
5
Overpass
0%
1
9
Dust II
75%
4
1
Nuke
44%
9
0
Vertigo
60%
5
3
Mirage
57%
7
3
Ancient
0%
1
8
Last 5 maps
Inferno
73%
11
13
Overpass
33%
9
8
Dust II
61%
18
6
Nuke
55%
20
0
Vertigo
50%
8
20
Mirage
57%
14
2
Ancient
0%
0
21
Last results
Head to head
Info
Match analysis of GGPR vs Triumph by the Bo3.gg Team
In the CS2 match between GGPR and Triumph, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Inferno, and victory was secured by Triumph. The MVP of this match was Bwills.
Triumph analytics
The team Triumph secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for Triumph were Bwills contributed 67 kills and Jeorge contributed 75 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 33734 overall damage.
On the defensive side, Triumph held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
GGPR analytics
The team GGPR managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for GGPR were xCeeD contributed 70 kills and BeaKie contributed 58 kills. 33235 of total damage by GGPR could not prevent Triumph from securing the victory
On the defensive side, GGPR struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments