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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Galil kills on a map
51.8161
GLOCK kills on a map
31.4429
Speed Round (sec)
00:27s01:54s
Speed Round (sec)
00:29s01:54s
Player score (round)
35261011
Damage (total/round)
40073
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Galil kills on a map
61.8161
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Historical Maps winrate Last 6 months
Overpass
67%
Anubis
44%
Ancient
43%
Inferno
28%
Nuke
19%
Mirage
18%
Vertigo
13%
Last 5 maps
Overpass
67%
6
9
Anubis
0%
3
10
Ancient
29%
14
3
Inferno
58%
12
3
Nuke
23%
13
1
Mirage
27%
11
2
Vertigo
75%
4
9
Last 5 maps
Overpass
0%
1
23
Anubis
44%
16
1
Ancient
72%
32
1
Inferno
30%
10
9
Nuke
42%
12
2
Mirage
45%
11
9
Vertigo
62%
13
5
Last results
Head to head
Past matches
- lwwwl
- wddlw
Info
Match analysis of Enterprise vs ThunderFlash by the Bo3.gg Team
In the CS2 match between Enterprise and ThunderFlash, a series of thrilling battles unfolded with a score of 1-1, on the following maps: Ancient, Vertigo, and victory was secured by . The MVP of this match was bajmi.
analytics
The team secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps . They also successfully set 0 bombs during the match.
The standout players for were contributed 0 kills and contributed 0 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 0 overall damage.
On the defensive side, held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Enterprise analytics
The team Enterprise managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Enterprise were bajmi contributed 42 kills and fr3nd contributed 35 kills. 16952 of total damage by Enterprise could not prevent from securing the victory
On the defensive side, Enterprise struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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