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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:34s01:25s
AK47 kills on a map
136.5019
AK47 damage (avg/round)
66.725.2
Smoke thrown on a map
1714.5022
GLOCK damage (avg/round)
11.14.1
GLOCK damage (avg/round)
11.24.1
HE damage (avg/round)
13.13.4
Galil damage (avg/round)
16.45.9
Deaths on a map
017
Player score (round)
35541010
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
- Starter
Historical Maps winrate Last 6 months
Vertigo
77%
Inferno
67%
Nuke
45%
Ancient
33%
Dust II
27%
Mirage
25%
Anubis
4%
Last 5 maps
Vertigo
77%
13
2
Inferno
100%
1
38
Nuke
25%
8
29
Ancient
54%
37
3
Dust II
67%
9
14
Mirage
56%
27
2
Anubis
36%
11
25
Last 5 maps
Vertigo
0%
2
33
Inferno
33%
9
14
Nuke
70%
10
11
Ancient
21%
14
28
Dust II
40%
5
3
Mirage
31%
13
14
Anubis
40%
15
12
Last results
Head to head
Past matches
- llwwl
- lllll
Info
Match analysis of Elevate vs Take Flyte by the Bo3.gg Team
In the CS2 match between Elevate and Take Flyte, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by Elevate. The MVP of this match was dea.
Elevate analytics
The team Elevate secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for Elevate were dea contributed 19 kills and dare contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7367 overall damage.
On the defensive side, Elevate held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were serv0 contributed 13 kills and Grave contributed 12 kills. 6173 of total damage by Take Flyte could not prevent Elevate from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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