Ended
1
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Ancient
13 - 11
Inferno
10 - 13
Anubis
13 - 11
ARCRED Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

22

14

3

+8

82

4:4

4

1

7.2

+22%

19

16

4

+3

78

1:1

5

1

6.7

+11%

12

15

4

-3

61

3:1

2

0

5.9

-12%

13

18

10

-5

73

3:3

3

0

5.7

-12%

11

17

5

-6

73

0:3

2

0

5.3

-14%

Total

77

80

26

-3

367

11:12

16

2

6.2

-1%

RUSH B Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

24

13

4

+11

103

3:2

7

1

8.1

+32%

15

15

4

0

72

2:1

3

0

5.9

-2%

13

17

8

-4

69

3:3

3

0

5.8

-4%

15

16

5

-1

62

2:3

3

1

5.7

-6%

13

19

6

-6

70

2:2

2

1

5.5

-5%

Total

80

80

27

0

376

12:11

18

3

6.2

+3%

Teams advantage Inferno (M0)
Info
Map Analysis of ARCRED vs RUSH B by the Bo3.gg Team

RUSH B on Inferno Analysis

RUSH B demonstrated their prowers on Inferno, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for RUSH B on Inferno were Z1Nny, who contributed 24 kills, and tex1y, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8658 overall damage.


On the defensive side of Inferno, RUSH B held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


ARCRED on Inferno Analysis

Inferno proved to be a challenging battleground for ARCRED, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for ARCRED on Inferno included 1NVISIBLE, who contributed 22 kills, and Get_Jeka, who added 19 kills. Despite their individual efforts, inflicting 8439 total damage, ARCRED couldn't prevent RUSH B from securing victory on Inferno


On the defensive side of Inferno, ARCRED struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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