Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:28s00:36s
Galil damage (avg/round)
17.66
Smoke thrown on a map
2214.3232
Molotov damage (avg/round)
7.82
Smoke thrown on a map
2614.3232
Player score (round)
38281010
Player score (round)
39101010
Multikill x-
4
Multikill x-
4
Multikill x-
4
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Historical Maps winrate Last 6 months
Vertigo
50%
Mirage
42%
Ancient
29%
Anubis
23%
Nuke
22%
Dust II
20%
Inferno
8%
Last 5 maps
Vertigo
0%
1
20
Mirage
59%
17
1
Ancient
32%
19
11
Anubis
54%
26
1
Nuke
38%
8
5
Dust II
20%
5
12
Inferno
50%
12
3
Last 5 maps
Vertigo
50%
12
3
Mirage
17%
6
12
Ancient
61%
18
1
Anubis
31%
16
4
Nuke
60%
15
2
Dust II
0%
1
18
Inferno
42%
12
2
Last results
Info
Match analysis of ARCRED vs RUSH B by the Bo3.gg Team
In the CS2 match between ARCRED and RUSH B, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Inferno, Ancient, and victory was secured by ARCRED. The MVP of this match was 1NVISIBLE.
ARCRED analytics
The team ARCRED secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 0 bombs during the match.
The standout players for ARCRED were 1NVISIBLE contributed 63 kills and Get_Jeka contributed 45 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 25540 overall damage.
On the defensive side, ARCRED held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
RUSH B analytics
The team RUSH B managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for RUSH B were tex1y contributed 57 kills and Z1Nny contributed 55 kills. 26019 of total damage by RUSH B could not prevent ARCRED from securing the victory
On the defensive side, RUSH B struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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