0 Comments
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Fast bomb plant (sec)
00:21s01:25s
Fast bomb plant (sec)
00:32s01:25s
Fast bomb plant (sec)
00:29s01:25s
M4A1 damage (avg/round)
47.116.3
AK47 kills on a map
96.5019
AK47 damage (avg/round)
71.125.2
GLOCK kills on a map
21.4482
GLOCK damage (avg/round)
18.44.1
Percentage of headshots
41%15%
Historical Maps winrate Last 6 months
Dust II
100%
Vertigo
100%
Nuke
70%
Ancient
60%
Anubis
45%
Mirage
42%
Inferno
30%
Last 5 maps
Dust II
0%
1
0
Vertigo
100%
1
7
Nuke
0%
2
4
Ancient
0%
3
2
Anubis
0%
3
4
Mirage
0%
0
8
Inferno
50%
4
5
Last 5 maps
Dust II
100%
2
1
Vertigo
0%
0
30
Nuke
70%
10
7
Ancient
60%
10
14
Anubis
45%
11
13
Mirage
42%
12
3
Inferno
20%
5
17
Last results
Head to head
Info
Match analysis of Arcade vs Mindfreak by the Bo3.gg Team
In the CS2 match between Arcade and Mindfreak, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Dust II, and victory was secured by Mindfreak. The MVP of this match was Texta.
Mindfreak analytics
The team Mindfreak secured 13 out of 14 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 2 bombs during the match.
The standout players for Mindfreak were Texta contributed 16 kills and tucks contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6356 overall damage.
On the defensive side, Mindfreak held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control proved to be crucial.
Arcade analytics
The team Arcade managed to secure 1 out of 14 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Arcade were Kobe contributed 6 kills and void contributed 6 kills. 4117 of total damage by Arcade could not prevent Mindfreak from securing the victory
On the defensive side, Arcade struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments