Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:55s00:39s
AK47 damage (avg/round)
59.325.3
Flash duration on a map (sec)
02:23s00:39s
Player score (round)
37171012
Clutch (opponents)
2
Clutch (opponents)
3
Flash duration on a round (sec)
00:23s00:05s
Flash duration on a round (sec)
00:18s00:05s
Flash duration on a round (sec)
00:19s00:05s
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Vertigo
44%
Dust II
34%
Overpass
15%
Inferno
9%
Mirage
8%
Ancient
7%
Nuke
4%
Anubis
0%
Last 5 maps
Vertigo
0%
0
48
Dust II
67%
6
7
Overpass
62%
39
3
Inferno
65%
37
4
Mirage
42%
24
13
Ancient
57%
21
18
Nuke
42%
26
19
Anubis
33%
9
19
Last 5 maps
Vertigo
44%
27
12
Dust II
33%
3
8
Overpass
77%
13
31
Inferno
56%
27
13
Mirage
50%
36
7
Ancient
50%
32
9
Nuke
38%
16
30
Anubis
33%
6
16
Info
Match analysis of 500 vs Endpoint by the Bo3.gg Team
In the CS2 match between 500 and Endpoint, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Overpass, Mirage, Ancient, and victory was secured by Endpoint. The MVP of this match was mhL.
Endpoint analytics
The team Endpoint secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Mirage. They also successfully set 0 bombs during the match.
The standout players for Endpoint were mhL contributed 57 kills and Fessor contributed 59 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27987 overall damage.
On the defensive side, Endpoint held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
500 analytics
The team 500 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 500 were Patrick contributed 53 kills and Rainwaker contributed 50 kills. 27561 of total damage by 500 could not prevent Endpoint from securing the victory
On the defensive side, 500 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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