Mirage
16 - 11
Overpass
9 - 16
Dust II
7 - 16
00NATION Scoreboard Dust II (M3)

+/-

ROUNDS SCORES

14

19

3

-5

79

3:1

4

0

5.9

-8%

15

20

3

-5

72

3:2

4

0

5.7

-13%

12

17

0

-5

54

4:5

4

0

4.8

-24%

11

17

4

-6

58

0:3

2

0

4.6

-16%

10

16

2

-6

49

1:1

2

0

4.5

-34%

Total

62

89

12

-27

313

11:12

16

0

5.1

-19%

BLUEJAYS Scoreboard Dust II (M3)

+/-

ROUNDS SCORES

26

10

8

+16

130

3:4

8

0

8.5

+47%

18

10

3

+8

79

2:1

2

0

6.7

+24%

19

12

3

+7

77

2:2

5

0

6.4

+18%

14

15

5

-1

77

2:1

4

1

6.2

0%

12

15

5

-3

47

3:3

3

0

5.3

-19%

Total

89

62

24

+27

410

12:11

22

1

6.6

+14%

Teams advantage Dust II (M3)
Info
Map Analysis of 00NATION vs BLUEJAYS by the Bo3.gg Team

BLUEJAYS on Dust II Analysis

BLUEJAYS demonstrated their prowers on Dust II, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for BLUEJAYS on Dust II were CacaNito, who contributed 26 kills, and dan1, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9430 overall damage.


On the defensive side of Dust II, BLUEJAYS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


00NATION on Dust II Analysis

Dust II proved to be a challenging battleground for 00NATION, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 00NATION on Dust II included coldzera, who contributed 14 kills, and vsm, who added 15 kills. Despite their individual efforts, inflicting 7203 total damage, 00NATION couldn't prevent BLUEJAYS from securing victory on Dust II


On the defensive side of Dust II, 00NATION struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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