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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec Galil en moyenne par carte
61.8064
Dégâts avec Galil en moyenne (par tour)
24.95.6
Dégâts avec Desert Eagle en moyenne (par tour)
19.25.4
Éliminations avec USP en moyenne par carte
41.616
Dégâts avec USP en moyenne (par tour)
16.74.6
Éliminations avec M4A1 en moyenne par carte
114.6963
Fumigènes lancés en moyenne sur une carte
2115.0371
Éliminations avec Glock en moyenne par carte
31.4398
Dégâts avec Glock en moyenne (par tour)
11.73.8
Dégâts (total/round)
40073
Historique Taux de victoire par carte 6 derniers mois
Nuke
75%
Dust II
44%
Ancient
44%
Vertigo
27%
Inferno
12%
Mirage
12%
Overpass
6%
Dernières 5 cartes
Nuke
0%
1
13
Dust II
25%
4
8
Ancient
44%
9
2
Vertigo
56%
9
2
Inferno
62%
13
1
Mirage
50%
8
3
Overpass
50%
10
5
Dernières 5 cartes
Nuke
75%
8
6
Dust II
69%
13
1
Ancient
0%
0
19
Vertigo
29%
7
11
Inferno
74%
19
2
Mirage
62%
21
0
Overpass
44%
16
3
Derniers résultats
Face à face
Matchs précédents
- ggggp
- ggpgg
Informations
Match analysis of Sangal vs Run or Die by the Bo3.gg Team
In the CS2 match between Sangal and Run or Die, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Mirage, Overpass, and victory was secured by Sangal. The MVP of this match was ScrunK.
Sangal analytics
The team Sangal secured 32 out of 52 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Overpass. They also successfully set 5 bombs during the match.
The standout players for Sangal were ScrunK contributed 46 kills and kory contributed 39 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21258 overall damage.
On the defensive side, Sangal held their ground firmly, successfully defending 21 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 20 out of 52 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Run or Die were SENSEi contributed 37 kills and Psycho contributed 34 kills. 17728 of total damage by Run or Die could not prevent Sangal from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 11 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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