Sangal Tableau des résultats Mirage (M2)

+/-

SCORES DES RONDS

23

13

2

+10

113

3:0

6

0

8.1

+37%

22

8

3

+14

106

4:0

4

0

8.0

+41%

18

12

3

+6

90

2:2

4

1

7.1

+24%

19

13

0

+6

87

5:2

3

0

6.8

+32%

10

14

1

-4

50

2:2

2

0

5.0

-17%

Total

92

60

9

+32

446

16:6

19

1

7.0

+23%

Run or Die Tableau des résultats Mirage (M2)

+/-

SCORES DES RONDS

16

18

2

-2

85

3:2

5

1

6.4

+10%

14

15

5

-1

70

0:0

3

1

6.1

-16%

15

20

1

-5

81

2:8

3

0

5.4

-11%

7

20

1

-13

39

0:1

1

0

4.1

-39%

8

20

2

-12

49

1:5

1

0

4.0

-40%

Total

60

93

11

-33

324

6:16

13

2

5.2

-19%

avantage aux équipes Mirage (M2)
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Map Analysis of Sangal vs Run or Die by the Bo3.gg Team

Sangal on Mirage Analysis

Sangal demonstrated their prowers on Mirage, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Sangal on Mirage were soulfly, who contributed 23 kills, and kory, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Mirage, the team inflicted a total of 9816 overall damage.


On the defensive side of Mirage, Sangal held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Mirage Analysis

Mirage proved to be a challenging battleground for Run or Die, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Mirage included Psycho, who contributed 16 kills, and SENSEi, who added 14 kills. Despite their individual efforts, inflicting 7133 total damage, Run or Die couldn't prevent Sangal from securing victory on Mirage


On the defensive side of Mirage, Run or Die struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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