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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec Tec-9 en moyenne par carte
51.3055
Dégâts avec Tec-9 en moyenne (par tour)
15.53.4
Éliminations avec M4A1 en moyenne par carte
124.6963
Dégâts des grenades HE en moyenne (par tour)
13.53.4
Dégâts des cocktails Molotov en moyenne (par tour)
8.42
Tirs (total/round)
8416
Dégâts (total/round)
39873
Score du joueur (round)
35171012
Tirs (total/round)
9616
Dégâts (total/round)
40373
Historique Taux de victoire par carte 6 derniers mois
Ancient
63%
Vertigo
38%
Mirage
29%
Nuke
25%
Inferno
21%
Dust II
4%
Overpass
3%
Dernières 5 cartes
Ancient
63%
24
8
Vertigo
67%
3
55
Mirage
36%
22
14
Nuke
50%
22
14
Inferno
53%
32
7
Dust II
65%
23
9
Overpass
50%
16
23
Dernières 5 cartes
Ancient
0%
0
18
Vertigo
29%
7
10
Mirage
65%
20
0
Nuke
75%
8
6
Inferno
74%
19
2
Dust II
69%
13
1
Overpass
47%
15
3
Derniers résultats
Face à face
Matchs précédents
- ggppg
- gggpg
Informations
Match analysis of MAD Lions vs Run or Die by the Bo3.gg Team
In the CS2 match between MAD Lions and Run or Die, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Inferno, Mirage, and victory was secured by Run or Die. The MVP of this match was Kvem.
Run or Die analytics
The team Run or Die secured 35 out of 60 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 2 bombs during the match.
The standout players for Run or Die were Kvem contributed 57 kills and j3kie contributed 56 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23617 overall damage.
On the defensive side, Run or Die held their ground firmly, successfully defending 21 bomb plants. Their defensive coordination and site control proved to be crucial.
MAD Lions analytics
The team MAD Lions managed to secure 25 out of 60 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 5 plants during the match did not lead the team to victory.
The standout players for MAD Lions were jL contributed 44 kills and b0RUP contributed 38 kills. 20458 of total damage by MAD Lions could not prevent Run or Die from securing the victory
On the defensive side, MAD Lions struggled to hold their ground, successfully defending 14 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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