Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec Galil en moyenne (par tour)
206
Éliminations avec USP en moyenne par carte
51.5986
Dégâts avec USP en moyenne (par tour)
21.64.8
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:23s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
5128
Dégâts avec Galil en moyenne (par tour)
176
Éliminations avec AK47 en moyenne par carte
166.4203
Dégâts avec AK47 en moyenne (par tour)
7025.2
Éliminations avec Glock en moyenne par carte
31.4516
Dégâts avec Glock en moyenne (par tour)
154.2
Historique Taux de victoire par carte 6 derniers mois
Dust II
100%
Mirage
60%
Inferno
56%
Anubis
48%
Nuke
38%
Ancient
36%
Vertigo
0%
Dernières 5 cartes
Dust II
0%
4
11
Mirage
60%
15
2
Inferno
56%
9
2
Anubis
52%
29
0
Nuke
38%
8
3
Ancient
31%
16
12
Vertigo
50%
2
17
Dernières 5 cartes
Dust II
100%
1
0
Mirage
0%
1
0
Inferno
0%
1
0
Anubis
100%
2
1
Nuke
0%
0
2
Ancient
67%
3
2
Vertigo
50%
2
0
Informations
Match analysis of ARCRED vs Fire Flux by the Bo3.gg Team
In the CS2 match between ARCRED and Fire Flux, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Ancient, Dust II, and victory was secured by Fire Flux. The MVP of this match was soulfly.
Fire Flux analytics
The team Fire Flux secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Dust II. They also successfully set 0 bombs during the match.
The standout players for Fire Flux were soulfly contributed 47 kills and S3NSEY contributed 34 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17495 overall damage.
On the defensive side, Fire Flux held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ARCRED analytics
The team ARCRED managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ARCRED were Get_Jeka contributed 35 kills and DSSj contributed 30 kills. 14417 of total damage by ARCRED could not prevent Fire Flux from securing the victory
On the defensive side, ARCRED struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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