0 Kommentare
Teams Vorteil
Punktzahl
6.3
5.7
Vertigo0.7
Gewinn Runden
34
23
Vertigo8
Tötungen
209
184
Vertigo14
Schaden
22.94K
20.4K
Vertigo1505
Ökonomie
1.24M
1.21M
Vertigo70250
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:31s01:30s
Schnelle Bombenanlage (sec)
00:20s01:30s
Schnelle Bombenanlage (sec)
00:27s01:30s
Schnelle Bombenanlage (sec)
00:34s01:30s
Schnelle Bombenanlage (sec)
00:35s01:30s
Schnelle Bombenanlage (sec)
00:29s01:30s
Molotov Schaden (avg/round)
7.62
Spieler Punktzahl (round)
35861012
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Aufstellungen
Aufstellung
- Starter
Aufstellung
- Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
63%
Mirage
60%
Dust II
50%
Nuke
50%
Ancient
33%
Inferno
13%
Overpass
0%
Letzte 5 Karten
Vertigo
63%
8
0
Mirage
60%
10
0
Dust II
50%
4
4
Nuke
50%
2
9
Ancient
33%
3
1
Inferno
13%
8
2
Overpass
0%
0
14
Letzte 5 Karten
Vertigo
0%
1
0
Mirage
0%
0
1
Dust II
0%
0
0
Nuke
0%
1
0
Ancient
0%
0
0
Inferno
0%
0
1
Overpass
0%
0
0
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
Info
Match analysis of Villainous vs Take Charge by the Bo3.gg Team
In the CS2 match between Villainous and Take Charge, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Vertigo, and victory was secured by Villainous. The MVP of this match was BeaKie.
Villainous analytics
The team Villainous secured 34 out of 57 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Vertigo. They also successfully set 4 bombs during the match.
The standout players for Villainous were BeaKie contributed 51 kills and shutout contributed 37 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 22472 overall damage.
On the defensive side, Villainous held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Charge analytics
The team Take Charge managed to secure 23 out of 57 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 9 plants during the match did not lead the team to victory.
The standout players for Take Charge were Sandman contributed 48 kills and Drop contributed 37 kills. 19996 of total damage by Take Charge could not prevent Villainous from securing the victory
On the defensive side, Take Charge struggled to hold their ground, successfully defending 10 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Kommentare