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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:29s01:28s
Flash Dauer auf der Karte (sec)
02:40s00:39s
Flash geblendet auf der Karte (opp)
8930
Rauch auf eine Karte geworfen
3315.0791
Geschwindigkeitsrunde (sec)
00:25s01:54s
Spieler Punktzahl (round)
36111012
Spieler Punktzahl (round)
37911012
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Aufstellungen
Aufstellung
Starter
Starter
Starter
Starter
Starter
Aufstellung
Starter
Starter
Starter
Starter
Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Nuke
69%
Vertigo
57%
Ancient
48%
Overpass
46%
Inferno
33%
Mirage
16%
Anubis
8%
Letzte 5 Karten
Nuke
0%
0
14
Vertigo
100%
3
1
Ancient
14%
7
4
Overpass
25%
8
0
Inferno
100%
3
9
Mirage
56%
9
0
Anubis
75%
4
2
Letzte 5 Karten
Nuke
69%
13
11
Vertigo
43%
7
17
Ancient
62%
26
7
Overpass
71%
14
16
Inferno
67%
12
20
Mirage
40%
10
16
Anubis
67%
21
5
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- wwwwl
- wlwww
Info
Match analysis of The Witchers vs 00NATION by the Bo3.gg Team
In the CS2 match between The Witchers and 00NATION, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Anubis, Ancient, Vertigo, and victory was secured by 00NATION. The MVP of this match was JDC.
00NATION analytics
The team 00NATION secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 0 bombs during the match.
The standout players for 00NATION were JDC contributed 71 kills and niko contributed 64 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 32278 overall damage.
On the defensive side, 00NATION held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
The Witchers analytics
The team The Witchers managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for The Witchers were smooya contributed 71 kills and SynyX contributed 54 kills. 30278 of total damage by The Witchers could not prevent 00NATION from securing the victory
On the defensive side, The Witchers struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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