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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
USP Schaden (avg/round)
15.14.6
Spieler Punktzahl (round)
54511012
Schaden (total/round)
40073
Spieler Punktzahl (round)
35691012
Asse der Spieler
1
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Kupplung (opponents)
3
Kupplung (opponents)
2
Flash Dauer pro Runde (sec)
00:15s00:05s
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
48%
Mirage
26%
Dust II
21%
Nuke
17%
Inferno
2%
Overpass
0%
Ancient
0%
Letzte 5 Karten
Vertigo
0%
3
18
Mirage
38%
13
0
Dust II
75%
12
1
Nuke
33%
9
11
Inferno
50%
10
4
Overpass
50%
6
10
Ancient
40%
5
13
Letzte 5 Karten
Vertigo
48%
21
4
Mirage
64%
25
3
Dust II
54%
13
13
Nuke
50%
2
42
Inferno
48%
25
10
Overpass
50%
8
25
Ancient
40%
25
9
Info
Match analysis of 00NATION vs Endpoint by the Bo3.gg Team
In the CS2 match between 00NATION and Endpoint, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Inferno, Mirage, and victory was secured by Endpoint. The MVP of this match was CRUC1AL.
Endpoint analytics
The team Endpoint secured 44 out of 81 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 9 bombs during the match.
The standout players for Endpoint were CRUC1AL contributed 76 kills and BOROS contributed 66 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29874 overall damage.
On the defensive side, Endpoint held their ground firmly, successfully defending 23 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 37 out of 81 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 6 plants during the match did not lead the team to victory.
The standout players for 00NATION were try contributed 58 kills and coldzera contributed 55 kills. 28407 of total damage by 00NATION could not prevent Endpoint from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 17 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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