Winter Hunt Europe: Closed Qualifier

Feb 1st - Feb 7th

Tournament news

There are no news related toWinter Hunt Europe: Closed Qualifier

All news

Records

Record/Time/Map

Val/Avg

Set by

Rival

Speed Round (sec)

  •  Ancient

00:13s01:55s

Speed Round (sec)

  •  Ancient

00:31s01:55s

Player score (round)

  •  Ancient

35511010

Multikill x-

  •  Ancient

4

Multikill x-

  •  Ancient

4

Headshots on a map

  •  Train

16.20.3194

Speed Round (sec)

  •  Train

00:000s01:55s

Speed Round (sec)

  •  Train

00:23s01:55s

Damage (total/round)

  •  Train

44373

Player's aces

  •  Train

1

results and prize distribution

Top players

#

Player

Score

KPR

1

2

3

4

5

6

7

8

9

10

There are currently no top players
All top players
Map Pool

Anubis

60%

40%

3

0

Inferno

50%

50%

1

0

Nuke

48%

52%

1

0

Mirage

45%

55%

1

0

Ancient

40%

60%

2

0

Info
Winter Hunt Europe: Closed Qualifier is a online tournament in CS2, featuring top teams competing for the title and championship glory. Matches will be online, with live coverage and analysis available exclusively online on our website.
Winter Hunt Europe: Closed Qualifier runs from 1 Feb 2025 to 7 Feb 2025.
Winter Hunt Europe: Closed Qualifier venue in the region - Europe.
The cost of Winter Hunt Europe: Closed Qualifier tickets ranges from $55 for the most affordable option to $1300 for premium seating. Prices vary depending on the ticket type and seating area.
You can watch Winter Hunt Europe: Closed Qualifier live on Twitch. Matches will be streamed with live commentary and analysis. Our website also features media players with various streams and highlights
Stay updated on Winter Hunt Europe: Closed Qualifier results by following our website, where we post live updates and match summaries.
Player and team stats for Winter Hunt Europe: Closed Qualifier are calculated based on in-game performance metrics such as kills, deaths, rounds won, ADR, MVP, and headshot percentage
Statistics for Winter Hunt Europe: Closed Qualifier are updated in real-time during matches and refreshed regularly for completed games.