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Villainous Placar Vertigo (M1)

+/-

PONTOS DAS RODADAS

22

12

1

+10

100

3:2

7

1

7.5

+25%

21

17

6

+4

90

3:3

4

0

6.8

+23%

14

13

9

+1

64

3:2

1

1

6.0

-12%

15

16

4

-1

75

3:2

4

1

6.0

+3%

16

16

3

0

73

0:3

4

0

5.5

-1%

Total

88

74

23

+14

402

12:12

20

3

6.4

+7%

Take Charge Placar Vertigo (M1)

+/-

PONTOS DAS RODADAS

18

18

2

0

71

4:1

6

0

6.2

+5%

18

17

3

+1

78

2:4

3

0

6.0

-8%

15

16

1

-1

57

3:3

3

0

5.4

0%

12

18

2

-6

58

2:2

2

0

5.3

-4%

11

19

4

-8

76

1:2

2

0

5.3

+4%

Total

74

88

12

-14

340

12:12

16

0

5.6

-1%

Vantagens da equipe Vertigo (M1)
Info
Map Analysis of Villainous vs Take Charge by the Bo3.gg Team

Villainous on Vertigo Analysis

Villainous demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Villainous on Vertigo were BeaKie, who contributed 22 kills, and tatm, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9658 overall damage.


On the defensive side of Vertigo, Villainous held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Charge on Vertigo Analysis

Vertigo proved to be a challenging battleground for Take Charge, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Charge on Vertigo included Drop, who contributed 18 kills, and Sandman, who added 18 kills. Despite their individual efforts, inflicting 8153 total damage, Take Charge couldn't prevent Villainous from securing victory on Vertigo


On the defensive side of Vertigo, Take Charge struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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