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86
74
44
+12
405
11:12
20
3
+8%
Vantagens da equipe Train (M1)
Registros Train
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Planta de bombas rápidas (seg )
00:24s01:23s
Planta de bombas rápidas (seg )
00:26s01:23s
Planta de bombas rápidas (seg )
00:31s01:23s
Planta de bombas rápidas (seg )
00:28s01:23s
Planta de bombas rápidas (seg )
00:32s01:23s
AK47 kills no mapa
146.3792
Duração do flash no mapa (sec)
02:10s00:35s
Flash cego no mapa (opp)
7828
Fumaça lançada no mapa
2314.2369
Danos por HE (média/rodada)
13.13.4
Escalação
escalação
Início
Início
Início
Início
Início
escalação
Início
Início
Início
Início
Início
Histórico % de êxito dos mapas Últimos 6 meses
Mirage
100%
Dust II
67%
Train
67%
Inferno
40%
Anubis
33%
Ancient
27%
Nuke
0%
Últimos 5 mapas
Mirage
0%
0
4
Dust II
0%
0
3
Train
0%
1
1
Inferno
0%
1
0
Anubis
50%
2
2
Ancient
33%
3
2
Nuke
0%
1
3
Últimos 5 mapas
Mirage
100%
1
3
Dust II
67%
3
1
Train
67%
3
0
Inferno
40%
5
0
Anubis
83%
6
0
Ancient
60%
5
2
Nuke
0%
0
3
Últimos resultados
Frente a frente
Partidas anteriores
- lllVV
- lVVlV
Info
Map Analysis of SUPER EVIL GANG vs Chill Guys by the Bo3.gg Team
Chill Guys on Train Analysis
Chill Guys demonstrated their prowers on Train, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Chill Guys on Train were Merl, who contributed 22 kills, and NIGHT666LADE, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Train, the team inflicted a total of 9320 overall damage.
On the defensive side of Train, Chill Guys held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
SUPER EVIL GANG on Train Analysis
Train proved to be a challenging battleground for SUPER EVIL GANG, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for SUPER EVIL GANG on Train included flow, who contributed 19 kills, and xx, who added 15 kills. Despite their individual efforts, inflicting 8453 total damage, SUPER EVIL GANG couldn't prevent Chill Guys from securing victory on Train
On the defensive side of Train, SUPER EVIL GANG struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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