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Vantagem das equipes
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Danos por Galil (média/rodada)
17.25.9
Fumaça lançada no mapa
2314.5022
USP mortas no mapa
51.6027
Dano por USP (média/rodada)
23.94.8
GLOCK kills on a map
31.4482
Danos por GLOCK (média/rodada)
12.94.1
Danos (total/rodada)
40373
Clutch (adversários)
2
Clutch (adversários)
3
Histórico % de êxito dos mapas Últimos 6 meses
Dust II
100%
Vertigo
100%
Nuke
70%
Ancient
60%
Anubis
45%
Mirage
42%
Inferno
30%
Últimos 5 mapas
Dust II
100%
2
1
Vertigo
0%
0
30
Nuke
70%
10
7
Ancient
60%
10
14
Anubis
45%
11
13
Mirage
42%
12
3
Inferno
20%
5
17
Últimos 5 mapas
Dust II
0%
1
0
Vertigo
100%
1
7
Nuke
0%
2
4
Ancient
0%
3
2
Anubis
0%
3
4
Mirage
0%
0
8
Inferno
50%
4
5
Últimos resultados
Frente a frente
Info
Match analysis of Mindfreak vs Arcade by the Bo3.gg Team
In the CS2 match between Mindfreak and Arcade, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Nuke, and victory was secured by Mindfreak. The MVP of this match was tucks.
Mindfreak analytics
The team Mindfreak secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 0 bombs during the match.
The standout players for Mindfreak were tucks contributed 19 kills and Rickeh contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8583 overall damage.
On the defensive side, Mindfreak held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Arcade analytics
The team Arcade managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Arcade were foggers contributed 16 kills and Versa contributed 14 kills. 6290 of total damage by Arcade could not prevent Mindfreak from securing the victory
On the defensive side, Arcade struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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