HeadShotKings Placar Ancient (M1)

+/-

PONTOS DAS RODADAS

10

13

2

-3

64

2:2

3

1

5.9

0%

13

15

1

-2

77

1:5

2

0

5.6

0%

9

13

5

-4

69

1:2

1

0

5.4

0%

10

13

1

-3

52

0:0

1

0

5.3

-13%

6

13

2

-7

44

1:3

1

0

4.4

0%

Total

48

67

11

-19

307

5:12

8

1

5.3

-13%

Detonate Placar Ancient (M1)

+/-

PONTOS DAS RODADAS

16

5

5

+11

88

2:2

6

2

7.8

+30%

16

10

6

+6

80

3:0

3

0

7.0

+30%

12

10

4

+2

75

3:0

4

0

6.4

+6%

13

13

5

0

93

1:0

3

0

6.4

+21%

10

11

4

-1

67

3:3

1

0

5.8

+4%

Total

67

49

24

+18

403

12:5

17

2

6.7

+18%

Vantagens da equipe Ancient (M1)
Info
Map Analysis of HeadShotKings vs Detonate by the Bo3.gg Team

Detonate on Ancient Analysis

Detonate demonstrated their prowers on Ancient, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Detonate on Ancient were Zucar, who contributed 16 kills, and dvrk, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7255 overall damage.


On the defensive side of Ancient, Detonate held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


HeadShotKings on Ancient Analysis

Ancient proved to be a challenging battleground for HeadShotKings, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for HeadShotKings on Ancient included mishani, who contributed 10 kills, and Arias, who added 13 kills. Despite their individual efforts, inflicting 5520 total damage, HeadShotKings couldn't prevent Detonate from securing victory on Ancient


On the defensive side of Ancient, HeadShotKings struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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