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Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
HE kills no mapa
21.127
Danos por HE (média/rodada)
11.13.4
AK47 kills no mapa
136.732
AK47 damage (média/rodada)
6625.3
GLOCK kills on a map
41.4398
Danos por GLOCK (média/rodada)
15.73.8
GLOCK kills on a map
31.4398
Danos por GLOCK (média/rodada)
19.53.8
Assistências em um mapa
114.3517
Tiros (total/rodada)
11016
Histórico % de êxito dos mapas Últimos 6 meses
Overpass
100%
Vertigo
83%
Dust II
67%
Nuke
63%
Mirage
50%
Ancient
33%
Inferno
20%
Últimos 5 mapas
Overpass
100%
1
16
Vertigo
83%
6
1
Dust II
67%
9
2
Nuke
63%
8
3
Mirage
50%
4
3
Ancient
33%
6
9
Inferno
80%
5
11
Últimos 5 mapas
Overpass
0%
0
2
Vertigo
0%
1
0
Dust II
0%
1
4
Nuke
0%
0
5
Mirage
100%
1
2
Ancient
0%
2
1
Inferno
100%
1
0
Info
Match analysis of Fluxo vs Mad Kings by the Bo3.gg Team
In the CS2 match between Fluxo and Mad Kings, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by Fluxo. The MVP of this match was Lucaozy.
Fluxo analytics
The team Fluxo secured 16 out of 22 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 1 bombs during the match.
The standout players for Fluxo were Lucaozy contributed 25 kills and WOOD7 contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9873 overall damage.
On the defensive side, Fluxo held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control proved to be crucial.
Mad Kings analytics
The team Mad Kings managed to secure 6 out of 22 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Mad Kings were Kote contributed 19 kills and zockie contributed 14 kills. 6491 of total damage by Mad Kings could not prevent Fluxo from securing the victory
On the defensive side, Mad Kings struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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