0 Comentários
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
A sequência de vitórias das rodadas
123
M4A1 kills no mapa
164.6963
Danos por M4A1 (média/rodada)
72.716.7
M4A4 kills no mapa
83.6448
Danos por M4A4 (média/rodada)
37.412.7
M4A4 kills no mapa
73.6448
Danos por M4A4 (média/rodada)
42.612.7
Danos por GLOCK (média/rodada)
11.63.8
Dano de molotov (média/rodada)
7.82
Tiros (total/rodada)
9016
Histórico % de êxito dos mapas Últimos 6 meses
Nuke
77%
Dust II
75%
Ancient
67%
Inferno
60%
Overpass
60%
Mirage
60%
Vertigo
0%
Últimos 5 mapas
Nuke
77%
13
3
Dust II
75%
16
5
Ancient
67%
6
20
Inferno
40%
10
12
Overpass
60%
10
12
Mirage
60%
10
4
Vertigo
0%
0
32
Últimos 5 mapas
Nuke
0%
0
3
Dust II
0%
1
2
Ancient
0%
2
0
Inferno
100%
1
0
Overpass
0%
0
1
Mirage
0%
0
2
Vertigo
0%
0
0
Info
Match analysis of 9z vs Mad Kings by the Bo3.gg Team
In the CS2 match between 9z and Mad Kings, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by 9z. The MVP of this match was dgt.
9z analytics
The team 9z secured 16 out of 18 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for 9z were dgt contributed 22 kills and max contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8998 overall damage.
On the defensive side, 9z held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
Mad Kings analytics
The team Mad Kings managed to secure 2 out of 18 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Mad Kings were Knight contributed 11 kills and Babyrage contributed 9 kills. 5119 of total damage by Mad Kings could not prevent 9z from securing the victory
On the defensive side, Mad Kings struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comentários