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Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Galil kills no mapa
61.8064
Danos por Galil (média/rodada)
28.25.6
Danos por Deagle (média/rodada)
21.55.4
AWP kills no mapa
206.5798
Danos por AWP (média/rodada)
65.521.6
Dano de molotov (média/rodada)
6.82
Tiros (total/rodada)
9516
Pontuação do jogador (rodada)
35111012
Tiros (total/rodada)
9016
Clutch (adversários)
2
Histórico % de êxito dos mapas Últimos 6 meses
Overpass
50%
Nuke
45%
Dust II
37%
Inferno
15%
Ancient
14%
Vertigo
0%
Mirage
0%
Últimos 5 mapas
Overpass
0%
0
9
Nuke
0%
5
9
Dust II
80%
5
0
Inferno
50%
4
3
Ancient
25%
4
4
Vertigo
0%
1
10
Mirage
40%
5
0
Últimos 5 mapas
Overpass
50%
12
11
Nuke
45%
22
8
Dust II
43%
14
10
Inferno
65%
17
5
Ancient
11%
9
11
Vertigo
0%
1
37
Mirage
40%
15
9
Info
Match analysis of 00NATION vs TeamOne by the Bo3.gg Team
In the CS2 match between 00NATION and TeamOne, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by TeamOne. The MVP of this match was xns.
TeamOne analytics
The team TeamOne secured 16 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 1 bombs during the match.
The standout players for TeamOne were xns contributed 24 kills and malbsMd contributed 23 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9713 overall damage.
On the defensive side, TeamOne held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 8 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for 00NATION were vsm contributed 22 kills and LUCAS1 contributed 17 kills. 8690 of total damage by 00NATION could not prevent TeamOne from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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