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Registros Vertigo
Registro/Tempo/Mapa
Val/M
Feito por
Rival
A sequência de vitórias das rodadas
113
Galil kills no mapa
41.8064
Galil kills no mapa
51.8064
Danos por Galil (média/rodada)
285.6
M4A1 kills no mapa
144.6963
Danos por M4A1 (média/rodada)
80.616.7
Granadas de isca lançadas
41.291
Duração do flash no mapa (sec)
01:24s00:39s
M4A1 kills no mapa
114.6963
HE kills no mapa
21.127
Histórico % de êxito dos mapas Últimos 6 meses
Vertigo
79%
Overpass
75%
Nuke
73%
Ancient
34%
Mirage
20%
Dust II
18%
Inferno
5%
Últimos 5 mapas
Vertigo
0%
1
10
Overpass
0%
0
8
Nuke
0%
5
8
Ancient
33%
3
4
Mirage
40%
5
0
Dust II
80%
5
0
Inferno
50%
4
2
Últimos 5 mapas
Vertigo
79%
14
3
Overpass
75%
4
20
Nuke
73%
11
11
Ancient
67%
6
3
Mirage
60%
5
12
Dust II
62%
13
2
Inferno
55%
11
12
Info
Map Analysis of 00NATION vs GODSENT by the Bo3.gg Team
GODSENT on Vertigo Analysis
GODSENT demonstrated their prowers on Vertigo, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GODSENT on Vertigo were TACO, who contributed 22 kills, and dumau, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9157 overall damage.
On the defensive side of Vertigo, GODSENT held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
00NATION on Vertigo Analysis
Vertigo proved to be a challenging battleground for 00NATION, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 00NATION on Vertigo included leo_drk, who contributed 13 kills, and vsm, who added 11 kills. Despite their individual efforts, inflicting 6180 total damage, 00NATION couldn't prevent GODSENT from securing victory on Vertigo
On the defensive side of Vertigo, 00NATION struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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