Jame

Ali Djami

Jame settings

Download Jame config 2026
PARIVISION Jame settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Sensitivity0.32%
eDPI9602%
Hz200012%
Windows Sensitivity689%
DPI32001%
Zoom Sensitivity0.920%
sensitivity 0.3; zoom_sensitivity 0.92
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.17

0.31

Headshots %

26.2%

46%

Shots

5.73

12.28

Accuracy

22.5%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotYes
Length0
Gap-3
Thickness0
OutlineYes
Outline Thickness0
Red100
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2026-03-09T05:26:35.387+00:00
Updated At2026-03-09T05:26:35.387+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance3
Fixed Gap3
Inner Split Alpha0.1
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

52218%

Chest

1.4K49%

Stomach

48817%

Arms

33111%

Legs

1485%

Video Settings
preview
Advanced Video
Multisampling Anti Aliasing Mode2x MSAA6%
Texture Filtering ModeBilinear37%
Shader DetailLow52%
Dynamic ShadowsAll41%
Boost Player ContrastEnabled50%
Maximum FPS In Game4002%
V-SyncDisabled46%
NVIDIA G SyncDisabled41%
NVIDIA Reflex Low LatencyDisabled20%
Global Shadow QualityHigh37%
Model Texture DetailLow51%
Particle DetailLow42%
Ambient OcclusionMedium15%
High Dynamic RangePerformance9%
Fidelity FX Super ResolutionDisabled (Highest Quality)48%
Video
Resolution1280x96043%
Aspect Ratio4:357%
Display ModeFullscreen94%
Scaling ModeStretched75%
Monitor settings
Game Settings
Black Equalizer1022%
DyAcPremium73%
Low Blue Light092%
Color Vibrance145%
viewmodel
preview
FOV6882%
Preset Pos262%
Offset Y069%
Offset X2.578%
Offset Z-1.572%
BobFalse46%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.067

0.24

AK47 damage

7.57

24.98

AWP kills

0.389

0.081

AWP damage

37.9

7.39

M4A1 kills

0.046

0.114

M4A1 damage

4.85

11.76

Launch options
Does not use any Launch Options
HUD Scale0.9520%
HUD ColorTeam Color30%
Radar
preview
Radar HUD Size1.35%
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar Map Zoom13%
FAQ
Jame uses a mouse sensitivity of 0.3 paired with a DPI of 3200, resulting in an eDPI of 960. This combination allows for extremely precise and controlled aiming, which is especially beneficial in high-stakes scenarios where pixel-perfect accuracy is required. Such a low in-game sensitivity, when matched with a high DPI, ensures smooth cursor movement and fine-tuned micro-adjustments, catering to Jame's methodical and calculated playstyle.
Jame opts for a Classic Static crosshair with a custom color (RGB 100,100,100) and full opacity, integrating a center dot for enhanced focal precision. The crosshair has minimal gap, length, and thickness values, prioritizing unobtrusive visibility while maintaining a clear point of reference. This setup minimizes distractions and enables rapid target acquisition, which is crucial for clutch situations and long-range duels.
Jame plays at a 1280x960 resolution with a 4:3 aspect ratio and stretched scaling mode, all displayed in fullscreen. He disables V-Sync and NVIDIA G-Sync, and sets most graphical details like shader and particle detail to low, while maintaining high global shadow quality and enabling boost player contrast. These configurations reduce visual clutter, increase frame rates (capped at 400 FPS), and enhance enemy visibility, giving him a competitive edge in spotting opponents quickly.
Jame uses the ZOWIE XL2566K monitor, renowned for its high refresh rate and esports-focused features. He sets DyAc to Premium for motion clarity, color vibrance to 14 for richer in-game colors, black equalizer to 10 to brighten dark areas without overexposing bright ones, and keeps low blue light at 0 for unaltered color accuracy. These monitor settings help him spot enemies faster and maintain visual comfort during long sessions.
Jame configures his viewmodel with a field of view of 68, offsetting the weapon model 2.5 units to the right (X), 0 vertically (Y), and -1.5 forward (Z), and selects preset position 2. He also disables viewmodel bob. This setup minimizes distractions from weapon sway and keeps the weapon model out of the central line of sight, maximizing his peripheral awareness and allowing him to focus on enemy movement and map details.
Jame utilizes the HyperX Cloud III headset, known for its clear soundstage and comfort, and occasionally the HyperX Cloud II. For additional isolation and clarity, he also uses Bose QuietComfort 20 earphones. Although specific in-game audio settings aren't detailed, this premium audio setup ensures he accurately detects footsteps and directional cues, which are critical for anticipating enemy movements and reacting swiftly in clutch situations.
Jame does not use any custom launch options for Counter-Strike 2. This suggests he relies on in-game settings and hardware optimizations rather than external tweaks, emphasizing a straightforward and stable configuration. By avoiding launch options, he minimizes potential conflicts or inconsistencies, ensuring a reliable and predictable gameplay environment.
Jame currently uses the Logitech G Pro X2 SUPERSTRIKE mouse, a top-tier wireless device known for its lightweight design and high polling rate, alongside the Logitech G Pro X Keyboard. These peripherals are favored by professional players for their responsiveness and durability, allowing Jame to execute precise movements and rapid key inputs essential for high-level competitive play.
Jame has consistently preferred Logitech's G Pro X series mice, moving from different color variants to the latest SUPERSTRIKE model, and has maintained use of the ZOWIE XL2566K monitor with consistent settings like DyAc Premium and color vibrance at 14. This consistency indicates a preference for reliable, high-performance equipment, suggesting he values familiarity and incremental improvements rather than frequent drastic changes.
Jame sets multisampling anti-aliasing to 2x MSAA and uses bilinear texture filtering, with model and texture detail on low. He enables all dynamic shadows and sets ambient occlusion to medium, optimizing for both performance and visual clarity. These choices help maintain high frame rates while ensuring essential visual cues, like player silhouettes and movement, remain distinct and easy to track during intense matches.
Comments
By date 
6.1
Russian FederationJame

Player trophies

  • 2026
  • BLAST Bounty Winter 2026: winner
  • BLAST Bounty Winter 2026: Closed Qualifier: winner
  • Galaxy Battle 2025 // Phase 4: winner
    2025
  • LanDaLan 3: winner
  • ESL Challenger League Season 50: Europe - Cup 1: winner
  • BLAST Premier: Spring Groups 2024: winner
    2024
  • PARIVISION
  • 1 year 6 months

  • Russian FederationRussian Federation

  • CISCIS

  • 27 years

  • Aug 23, 1998

  • $706502

  • Starter