3DMAX Tablica wyników Ascent (M1)

+/-

RUNDY SWW

Jett

25

18

3

+7

143

6:2

5

0

251

+9%

Fade

16

17

6

-1

130

3:4

5

1

200

+2%

KAY/O

15

17

16

-2

99

2:1

4

0

183

-10%

Killjoy

13

16

3

-3

114

2:3

3

0

159

-12%

Astra

11

18

7

-7

67

0:1

3

0

113

-9%

Ogółeml

80

86

35

-6

553

13:11

20

1

181

-4%

Akroma Tablica wyników Ascent (M1)

+/-

RUNDY SWW

Omen

22

12

10

+10

173

1:1

7

0

258

+29%

Sova

22

12

10

+10

163

2:1

4

2

243

+24%

KAY/O

19

13

11

+6

156

0:4

7

0

225

+23%

Killjoy

17

18

5

-1

144

3:3

5

0

211

-3%

Jett

10

17

2

-7

88

5:4

0

0

124

-10%

Ogółeml

90

72

38

+18

724

11:13

23

2

212

+13%

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Przewaga drużyn Ascent (M1)
Informacja
Map Analysis of 3DMAX vs Akroma by the Bo3.gg Team

Akroma on Ascent Analysis

Akroma demonstrated their prowers on Ascent, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Akroma on Ascent were TiduS, who contributed 22 kills, and OniBy, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ascent, the team inflicted a total of 17359 overall damage.


On the defensive side of Ascent, Akroma held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Ascent Analysis

Ascent proved to be a challenging battleground for 3DMAX, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Ascent included Killu, who contributed 25 kills, and Davidp, who added 16 kills. Despite their individual efforts, inflicting 13240 total damage, 3DMAX couldn't prevent Akroma from securing victory on Ascent


On the defensive side of Ascent, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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