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Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zwycięska passa rund
103
Obrażenia od granatu (avg/round)
13.73.4
Obrażenia od granatu (avg/round)
133.4
Zabójstwa za pomocą M4A1 na mapie
94.6942
Obrażenia od granatu (avg/round)
133.4
Zabójstwa za pomocą AK47 na mapie
196.7327
Obrażenia od AK-47(śr./runda)
75.225.3
Obrażenia od GLOCK (avg/round)
14.83.8
Obrażenia od granatu (avg/round)
15.53.4
Zabójstwa za pomocą Galil kna mapie
51.807
Składy
Skład
- Starter
- Starter
Skład
Starter
Starter
Starter
Starter
Starter
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
T
50%
Mirage
25%
Inferno
8%
Overpass
0%
Vertigo
0%
Ancient
0%
Anubis
0%
Ostatnie 5 map
Nuke
50%
2
1
Mirage
100%
2
0
Inferno
75%
4
0
Overpass
0%
0
3
Vertigo
0%
0
0
Ancient
0%
0
3
Anubis
0%
0
0
Ostatnie 5 map
Nuke
100%
5
0
Mirage
75%
4
0
Inferno
67%
3
1
Overpass
0%
1
0
Vertigo
0%
1
2
Ancient
0%
0
2
Anubis
0%
0
4
Ostatnie wyniki
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Poprzednie mecze
Informacja
Match analysis of John Industries vs The Last Dance by the Bo3.gg Team
In the CS2 match between John Industries and The Last Dance, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Inferno, and victory was secured by The Last Dance. The MVP of this match was apocdud.
The Last Dance analytics
The team The Last Dance secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for The Last Dance were apocdud contributed 46 kills and SaVage contributed 42 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19398 overall damage.
On the defensive side, The Last Dance held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
John Industries analytics
The team John Industries managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for John Industries were INS contributed 28 kills and helix contributed 27 kills. 13309 of total damage by John Industries could not prevent The Last Dance from securing the victory
On the defensive side, John Industries struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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