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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą M4A4 na mapie
93.6448
Obrażenia od USP (avg/round)
14.74.6
Oślepienie flashem na mapie (opp)
6230
Obrażenia (total/round)
41573
Wynik gracza (runda)
43141012
Strzały (total/round)
9416
Asy gracza
1
Czas trwania oślepienia flashem w rundzie (sec)
00:15s00:05s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Dust II
80%
Train
78%
Vertigo
73%
Inferno
69%
Overpass
55%
Mirage
12%
Nuke
0%
Ostatnie 5 map
Dust II
80%
10
6
Train
78%
9
5
Vertigo
73%
11
1
Inferno
69%
13
7
Overpass
55%
11
1
Mirage
88%
8
6
Nuke
0%
0
24
Ostatnie 5 map
Dust II
0%
1
1
Train
0%
0
0
Vertigo
0%
0
1
Inferno
0%
0
2
Overpass
0%
1
1
Mirage
100%
1
0
Nuke
0%
1
0
Informacja
Match analysis of Gambit vs Fiend by the Bo3.gg Team
In the CS2 match between Gambit and Fiend, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Dust II, and victory was secured by Gambit. The MVP of this match was Hobbit.
Gambit analytics
The team Gambit secured 16 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 0 bombs during the match.
The standout players for Gambit were Hobbit contributed 23 kills and sh1ro contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8813 overall damage.
On the defensive side, Gambit held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 5 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Fiend were dream3r contributed 9 kills and REDSTAR contributed 10 kills. 5475 of total damage by Fiend could not prevent Gambit from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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