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Rekordy Dust II
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą M4A4 na mapie
93.6448
Obrażenia od USP (avg/round)
14.74.6
Oślepienie flashem na mapie (opp)
6230
Obrażenia (total/round)
41573
Wynik gracza (runda)
43141012
Strzały (total/round)
9416
Asy gracza
1
Czas trwania oślepienia flashem w rundzie (sec)
00:15s00:05s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Dust II
80%
Train
78%
Vertigo
73%
Inferno
69%
Overpass
55%
Mirage
12%
Nuke
0%
Ostatnie 5 map
Dust II
80%
10
6
Train
78%
9
5
Vertigo
73%
11
1
Inferno
69%
13
7
Overpass
55%
11
1
Mirage
88%
8
6
Nuke
0%
0
24
Ostatnie 5 map
Dust II
0%
1
1
Train
0%
0
0
Vertigo
0%
0
1
Inferno
0%
0
2
Overpass
0%
1
1
Mirage
100%
1
0
Nuke
0%
1
0
Informacja
Map Analysis of Gambit vs Fiend by the Bo3.gg Team
Gambit on Dust II Analysis
Gambit demonstrated their prowers on Dust II, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gambit on Dust II were Hobbit, who contributed 23 kills, and sh1ro, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8813 overall damage.
On the defensive side of Dust II, Gambit held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Fiend on Dust II Analysis
Dust II proved to be a challenging battleground for Fiend, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Fiend on Dust II included dream3r, who contributed 9 kills, and REDSTAR, who added 10 kills. Despite their individual efforts, inflicting 5475 total damage, Fiend couldn't prevent Gambit from securing victory on Dust II
On the defensive side of Dust II, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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