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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éliminations avec M4A4 en moyenne par carte
93.6448
Dégâts avec USP en moyenne (par tour)
14.74.6
Éblouissements par flash en moyenne sur une carte (opp)
6230
Dégâts (total/round)
41573
Score du joueur (round)
43141012
Tirs (total/round)
9416
As du joueur
1
Durée des éblouissements par flash sur un round (sec)
00:15s00:05s
Historique Taux de victoire par carte 6 derniers mois
Dust II
80%
Train
78%
Vertigo
73%
Inferno
69%
Overpass
55%
Mirage
12%
Nuke
0%
Dernières 5 cartes
Dust II
80%
10
6
Train
78%
9
5
Vertigo
73%
11
1
Inferno
69%
13
7
Overpass
55%
11
1
Mirage
88%
8
6
Nuke
0%
0
24
Dernières 5 cartes
Dust II
0%
1
1
Train
0%
0
0
Vertigo
0%
0
1
Inferno
0%
0
2
Overpass
0%
1
1
Mirage
100%
1
0
Nuke
0%
1
0
Informations
Match analysis of Gambit vs Fiend by the Bo3.gg Team
In the CS2 match between Gambit and Fiend, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Dust II, and victory was secured by Gambit. The MVP of this match was Hobbit.
Gambit analytics
The team Gambit secured 16 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 0 bombs during the match.
The standout players for Gambit were Hobbit contributed 23 kills and sh1ro contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8813 overall damage.
On the defensive side, Gambit held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 5 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Fiend were dream3r contributed 9 kills and REDSTAR contributed 10 kills. 5475 of total damage by Fiend could not prevent Gambit from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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