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3DMAX Tablica wyników Inferno (M3)

+/-

WYNIKI RUND

MVP

28

12

6

+16

102

3:0

7

2

8.9

+40%

22

19

10

+3

103

4:1

6

0

7.5

+20%

15

19

5

-4

76

0:3

3

0

5.6

-5%

9

17

11

-8

56

0:4

4

1

4.5

-26%

10

19

3

-9

39

3:6

2

0

4.1

-31%

Ogółeml

84

86

35

-2

377

10:14

22

3

6.1

-1%

Zero Tenacity Tablica wyników Inferno (M3)

+/-

WYNIKI RUND

25

16

8

+9

98

5:1

6

0

8.1

+26%

20

17

11

+3

110

4:1

5

0

7.3

+13%

15

17

7

-2

78

4:1

3

0

6.3

-1%

13

15

6

-2

50

1:6

3

1

5.0

-13%

13

19

5

-6

47

0:1

3

0

4.8

-18%

Ogółeml

86

84

37

+2

383

14:10

20

1

6.3

+2%

Przewaga drużyn Inferno (M3)
Informacja
Map Analysis of 3DMAX vs Zero Tenacity by the Bo3.gg Team

Zero Tenacity on Inferno Analysis

Zero Tenacity demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Zero Tenacity on Inferno were brutmonster, who contributed 25 kills, and nEMANHA, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9193 overall damage.


On the defensive side of Inferno, Zero Tenacity held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Inferno Analysis

Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Inferno included Maka, who contributed 28 kills, and Djoko, who added 22 kills. Despite their individual efforts, inflicting 9037 total damage, 3DMAX couldn't prevent Zero Tenacity from securing victory on Inferno


On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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